![]() ![]() Yet from another perspective, it also means that developers have the money they need to "not" rush development. True, one thing a game company can take from you pre-ordering a game is that they can make less of an effort since they already have money. Long before the current trend for "bug ridden releases" became a normal thing. ![]() ![]() With regards to refund, 2 hours is nothing to be able to really judge if a game is worth playing or not these days.įirst of all, what evidence do you have that games being released as unfinished bug ridden messes actually has "anything" to do with pre-orders? Pre-orders have been around for games for pretty much my entire life, and I've been pre-ordering games since the early 2000s. Civ:BE, Battlefront, Fallout4, Battletech, Aven Colony Iv'e finally had the sense to stop doing it, as you say I think it sends the wrong message to developers, and encourages bad practices. I admit that I have fallen for the pre-purchase catch a few times now, and have been very disapointed every time. Think about it, would you accept to watch a movie in cinema where in the half of the film the special effects and the sound suddenly stop working, and they display a message "will be fixed with the next DLC / patch" ? Otherwise this downwards spiral of bad, unfinished releases will continue forever. We really need to go back to the days where games were finished complete and polished, or failed saleswise. After all why should they care, they already have your money. If you preorder games, all you are really doing is telling the game companies that they don't need to make a real effort to release a complete and polished product anymore. Haven't we all enough experience with unfinished, bug ridden releases aka No Mans Sky, Anthem, Fallout 76, etc? Originally posted by Ghojo:I know it's exciting and I also can't wait for the game to come out, but please. ![]()
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